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World War II

50 top-rated games in this category

1
Go For Broke!: A World War II Miniatures Skirmish Game

Go For Broke!: A World War II Miniatures Skirmish Game

10.02-8180min0.0/5
2
Admiral of the Fleet: Flag Officer's Handbook

Admiral of the Fleet: Flag Officer's Handbook

10.02-120min0.0/5
Simulation
3
Advanced Tobruk 2016: Expansion 3 – Kasserine Pass

Advanced Tobruk 2016: Expansion 3 – Kasserine Pass

10.01-2180min0.0/5
Hexagon GridModular BoardSimultaneous Action Selection
4
Dust Tactics: M3G2 Medium Combat Walker Anti-Tank – "Barking Dog (Light)"

Dust Tactics: M3G2 Medium Combat Walker Anti-Tank – "Barking Dog (Light)"

10.02-20min0.0/5
Action PointsDice RollingModular Board
5
Admiral of the Fleet: Scenarios Volume I

Admiral of the Fleet: Scenarios Volume I

10.02-120min0.0/5
Simulation
6
1-48TACTIC: Achtung Panzer!

1-48TACTIC: Achtung Panzer!

10.02-460min0.0/5
Action PointsDice RollingPoint to Point Movement
7
Dust Tactics: M3F2 Medium Combat Walker Assault Engineer "Steel Rain (Light)"

Dust Tactics: M3F2 Medium Combat Walker Assault Engineer "Steel Rain (Light)"

10.02-20min0.0/5
Action PointsDice RollingModular Board
8
Aces R High

Aces R High

10.02-9960min0.0/5
Card Play Conflict ResolutionSimulationTurn Order: Auction
9
Dust Tactics: M3A2 Medium Combat Walker "Mickey (Light)"

Dust Tactics: M3A2 Medium Combat Walker "Mickey (Light)"

10.02-20min0.0/5
Action PointsDice RollingModular Board
10
Operation World War II: Skirmish Wargame Rules for 20-28mm Figures

Operation World War II: Skirmish Wargame Rules for 20-28mm Figures

9.72-40min0.0/5
Simulation
11
Panzer Kids Basic: Easy Wargame Rules for Quick Tank Battles

Panzer Kids Basic: Easy Wargame Rules for Quick Tank Battles

9.52-60min0.0/5
Dice RollingSimulation
12
Victory at Sea: Tokyo Express – Solo Play Supplement

Victory at Sea: Tokyo Express – Solo Play Supplement

9.31-10min0.0/5
Dice RollingMeasurement MovementScenario / Mission / Campaign Game
13
Advanced Tobruk 2016

Advanced Tobruk 2016

9.31-00min0.0/5
Dice RollingHexagon GridSimulation
14
Hellcat Tankers: A Solitaire Wargame

Hellcat Tankers: A Solitaire Wargame

9.21-10min3.0/5
Action / EventAction DraftingDice Rolling
15
Warlike: Goblins vs Pirates vs Ninjas vs Robots vs Elves vs Zombies  vs Vampires

Warlike: Goblins vs Pirates vs Ninjas vs Robots vs Elves vs Zombies vs Vampires

9.22-445min3.0/5
Hand ManagementVariable Player Powers
16
Lone U-Boat: A Solitaire Wargame

Lone U-Boat: A Solitaire Wargame

9.21-10min1.7/5
Action / EventDice RollingEvents
17
Combat Commander: Europe/Med. – 20th Anniversary Edition

Combat Commander: Europe/Med. – 20th Anniversary Edition

9.12-2180min3.0/5
Advantage TokenCampaign / Battle Card DrivenGrid Movement
18
Combat! Volume 2: An Expansion for Combat!

Combat! Volume 2: An Expansion for Combat!

9.11-1360min4.0/5
Campaign / Battle Card DrivenDice RollingHexagon Grid
19
ASL Arnhem 2024

ASL Arnhem 2024

9.11-2480min0.0/5
Critical Hits and FailuresDice RollingGrid Movement
20
Overlord: Wargame Rules for the Normandy Campaign – June-August 1944

Overlord: Wargame Rules for the Normandy Campaign – June-August 1944

9.02-290min0.0/5
Simulation
21
Advanced Tobruk System Basic Game II: Action at Carentan

Advanced Tobruk System Basic Game II: Action at Carentan

9.02-2180min0.0/5
Hexagon Grid
22
Soldat

Soldat

9.02-060min3.0/5
Dice RollingLine of SightMeasurement Movement
23
ASL: Journal – Issue Fourteen

ASL: Journal – Issue Fourteen

9.01-2480min0.0/5
Critical Hits and FailuresDice RollingGrid Movement
24
Amerika: Allied UFO – The YB-35 Flying Wing In Amerika

Amerika: Allied UFO – The YB-35 Flying Wing In Amerika

9.02-3150min0.0/5
Area MovementDice Rolling
25
Combat Leader: Volkssturm '45 Expansion Module

Combat Leader: Volkssturm '45 Expansion Module

9.02-260min1.0/5
Hexagon GridSimulation
26
Anzio: From Wildcat to Whale – 22nd January to 19th February 1944: A Campaign & Scenario Booklet for I Ain't Been Shot, Mum!

Anzio: From Wildcat to Whale – 22nd January to 19th February 1944: A Campaign & Scenario Booklet for I Ain't Been Shot, Mum!

9.02-00min0.0/5
27
Epoch Wargame Electronics #12: Afrika Korps

Epoch Wargame Electronics #12: Afrika Korps

9.02-230min2.0/5
Hexagon Grid
28
Combat HQ

Combat HQ

9.02-4180min3.0/5
Simulation
29
The Naval SITREP: The Journal of Naval Miniatures Wargaming #67

The Naval SITREP: The Journal of Naval Miniatures Wargaming #67

9.00-00min0.0/5
30
Apocalypse: World War II in Europe

Apocalypse: World War II in Europe

9.02-2800min0.0/5
Action / EventArea MovementOrder Counters
31
Afrika Korps 41

Afrika Korps 41

9.02-6120min0.0/5
Area Movement
32
ASL Action Pack 20: ASL Oktoberfest XXXIX

ASL Action Pack 20: ASL Oktoberfest XXXIX

9.02-2240min0.0/5
Dice RollingHexagon GridLine of Sight
33
Axis Empires: Ultimate Edition

Axis Empires: Ultimate Edition

9.02-43600min4.3/5
Dice RollingHexagon Grid
34
Achtung Jabo!

Achtung Jabo!

9.01-1120min0.0/5
Action / EventAction DraftingArea Movement
35
Mediterranean Fleets: The Italian, Greek, Turkish and Yugoslav Navies in WWII (2012 Standard)

Mediterranean Fleets: The Italian, Greek, Turkish and Yugoslav Navies in WWII (2012 Standard)

9.02-80min3.0/5
Simulation
36
Spain In Flames: Manual de Referencia y Organización Para Wargames De La Guerra Civil (1936-1939)

Spain In Flames: Manual de Referencia y Organización Para Wargames De La Guerra Civil (1936-1939)

9.02-20min0.0/5
Simulation
37
Amerika: Thor's Hammer – The Karl Gerat Morser In Amerika

Amerika: Thor's Hammer – The Karl Gerat Morser In Amerika

9.02-3150min0.0/5
Area MovementDice RollingSimulation
38
Advanced Platoon Leader

Advanced Platoon Leader

9.01-20min0.0/5
Action PointsChit-Pull SystemDice Rolling
39
Attu & Kiska: Island War Series, Volume III

Attu & Kiska: Island War Series, Volume III

9.02-30min2.0/5
Dice RollingHexagon GridSimulation
40
Rifle Squad: US at Omaha Beach – A Solitaire Wargame

Rifle Squad: US at Omaha Beach – A Solitaire Wargame

8.91-190min3.0/5
Action PointsDice RollingHexagon Grid
41
ASL: Journal – Issue Fifteen

ASL: Journal – Issue Fifteen

8.91-2480min0.0/5
Critical Hits and FailuresDice RollingGrid Movement
42
ASL Action Pack #16: From the Land Down Under

ASL Action Pack #16: From the Land Down Under

8.92-2240min3.0/5
Dice RollingHexagon Grid
43
Solomon Sea

Solomon Sea

8.91-2360min2.8/5
Dice RollingHexagon GridHidden Movement
44
The Fields of Normandy XL: A Solitaire Wargame

The Fields of Normandy XL: A Solitaire Wargame

8.91-170min2.7/5
Dice RollingGrid MovementHexagon Grid
45
Rifle Squad: The British Home Guard – A Solitaire Wargame

Rifle Squad: The British Home Guard – A Solitaire Wargame

8.91-190min3.0/5
Action PointsDice RollingHexagon Grid
46
Home Fleet: The Royal Navy in World War II (2012 Standard)

Home Fleet: The Royal Navy in World War II (2012 Standard)

8.82-80min3.7/5
Dice RollingSimulationSimultaneous Action Selection
47
American Fleets: The United States Navy in World War II (2012 Standard)

American Fleets: The United States Navy in World War II (2012 Standard)

8.82-80min3.0/5
Simulation
48
1941: Fire in the Sky Above Belgrade

1941: Fire in the Sky Above Belgrade

8.82-240min2.5/5
Dice RollingGrid MovementSimulation
49
The Battle of the Denmark Strait: Fire at Sea – A WWII Naval Combat Game

The Battle of the Denmark Strait: Fire at Sea – A WWII Naval Combat Game

8.82-20min2.0/5
Dice RollingGrid CoverageGrid Movement
50
Winter Offensive Bonus Pack #9: ASL Scenario Bonus Pack for Winter Offensive 2018

Winter Offensive Bonus Pack #9: ASL Scenario Bonus Pack for Winter Offensive 2018

8.82-2120min3.0/5
Hexagon GridModular Board