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Travel

50 top-rated games in this category

1
Royal Geographical Amusement or the Safe and Expeditious Traveller Through all the Parts of Europe by Sea and by Land

Royal Geographical Amusement or the Safe and Expeditious Traveller Through all the Parts of Europe by Sea and by Land

10.02-60min0.0/5
Roll / Spin and Move
2
5 Colonnes à la une

5 Colonnes à la une

9.52-645min0.0/5
Hand ManagementRace
3
Aeon Trespass: Odyssey

Aeon Trespass: Odyssey

9.01-40min4.7/5
Command CardsCooperative GameDice Rolling
4
League of Dungeoneers: Ancient Lands Expansion

League of Dungeoneers: Ancient Lands Expansion

9.01-4180min0.0/5
Action / EventAction PointsCooperative Game
5
HEXplore It: The Forests of Adrimon – Fall of the Ancients

HEXplore It: The Forests of Adrimon – Fall of the Ancients

9.01-61200min4.0/5
Campaign / Battle Card DrivenCooperative GameDice Rolling
6
Lost Ruins of Arnak: Expedition Leaders

Lost Ruins of Arnak: Expedition Leaders

8.71-4120min3.1/5
Deck, Bag, and Pool BuildingOpen DraftingSolo / Solitaire Game
7
3 Magi

3 Magi

8.31-490min2.5/5
Hand ManagementPoint to Point MovementSolo / Solitaire Game
8
7 Leagues

7 Leagues

8.12-620min0.0/5
Action / EventEnd Game BonusesHighest-Lowest Scoring
9
Darwin's Journey

Darwin's Journey

8.11-4120min3.9/5
ContractsOwnershipPick-up and Deliver
10
Orléans

Orléans

8.12-590min3.0/5
ContractsDeck, Bag, and Pool BuildingEnd Game Bonuses
11
Tainted Grail: The Fall of Avalon

Tainted Grail: The Fall of Avalon

8.01-4120min3.4/5
Area MovementCampaign / Battle Card DrivenCooperative Game
12
Alla vägar bär till Rom

Alla vägar bär till Rom

8.02-40min0.0/5
Hand ManagementPoint to Point Movement
13
Admiral Zheng He: Sailing Alone

Admiral Zheng He: Sailing Alone

8.01-175min3.0/5
Auction / BiddingCommodity SpeculationOpen Drafting
14
Africa Raid

Africa Raid

8.02-460min0.0/5
RaceRoll / Spin and Move
15
Lost Ruins of Arnak: Soothsayer's Runes Promo Card

Lost Ruins of Arnak: Soothsayer's Runes Promo Card

7.91-4120min1.8/5
Deck, Bag, and Pool BuildingMove Through DeckOnce-Per-Game Abilities
16
Marco Polo II: In the Service of the Khan

Marco Polo II: In the Service of the Khan

7.92-4120min3.4/5
ContractsDice RollingPoint to Point Movement
17
The Witcher: Old World

The Witcher: Old World

7.91-5150min2.9/5
Card Play Conflict ResolutionDeck, Bag, and Pool BuildingDice Rolling
18
Nemo's War (Second Edition)

Nemo's War (Second Edition)

7.81-4120min3.3/5
Action PointsArea Majority / InfluenceCooperative Game
19
Tokaido: Solo Pack

Tokaido: Solo Pack

7.81-145min0.0/5
Set CollectionTrack MovementTurn Order: Time Track
20
The Voyages of Marco Polo

The Voyages of Marco Polo

7.82-4100min3.2/5
ContractsDice RollingEnd Game Bonuses
21
Forgotten Waters

Forgotten Waters

7.83-7240min2.1/5
Dice RollingEventsNarrative Choice / Paragraph
22
Eldritch Horror

Eldritch Horror

7.71-8240min3.3/5
Action PointsCooperative GameDice Rolling
23
PARKS

PARKS

7.61-560min2.1/5
ContractsEnd Game BonusesEvents
24
Darwin's Journey: Pirates mini-expansion

Darwin's Journey: Pirates mini-expansion

7.61-4120min2.0/5
Worker Placement
25
My Little Pony: Friendship is Magic – The Cooperative Adventure Game

My Little Pony: Friendship is Magic – The Cooperative Adventure Game

7.61-690min0.0/5
Cooperative GameDice RollingHand Management
26
Let's Go! To Japan

Let's Go! To Japan

7.61-460min2.3/5
Closed DraftingContractsEnd Game Bonuses
27
River of Gold

River of Gold

7.62-490min2.5/5
Area Majority / InfluenceContractsDice Rolling
28
Pandemic

Pandemic

7.52-445min2.4/5
Action PointsChainingContracts
29
Newton

Newton

7.51-490min3.4/5
Action RetrievalClosed DraftingDeck, Bag, and Pool Building
30
Admiral Zheng He

Admiral Zheng He

7.52-560min3.0/5
Auction / BiddingCommodity SpeculationOpen Drafting
31
Gùgōng

Gùgōng

7.41-590min3.1/5
Area Majority / InfluenceHand ManagementSet Collection
32
Firefly: The Game

Firefly: The Game

7.41-4240min3.0/5
Area MovementDice RollingOpen Drafting
33
The 100 Games

The 100 Games

7.42-630min0.0/5
Hand ManagementMemoryOpen Drafting
34

2 Die 4

7.31-115min1.0/5
Dice RollingPaper-and-PencilPush Your Luck
35
101 giochi con carta e matita

101 giochi con carta e matita

7.32-3991min2.0/5
Area Majority / InfluenceBetting and BluffingEnclosure
36
Tokyo Highway: Rainbow City – SOLO

Tokyo Highway: Rainbow City – SOLO

7.31-150min2.0/5
Network and Route BuildingSolo / Solitaire GameStacking and Balancing
37
All About Jefferson City

All About Jefferson City

7.32-645min3.0/5
Roll / Spin and MoveSet Collection
38
Pandemic: Solo Rules

Pandemic: Solo Rules

7.21-10min0.0/5
Action PointsChainingContracts
39
Tales of the Arabian Nights

Tales of the Arabian Nights

7.22-6120min2.1/5
ContractsDice RollingDie Icon Resolution
40
Thebes

Thebes

7.12-460min2.1/5
Point to Point MovementSet CollectionTurn Order: Time Track
41
The A.R.T. Project

The A.R.T. Project

7.11-640min2.0/5
Card Play Conflict ResolutionChainingCooperative Game
42
The Acts of the Evangelists

The Acts of the Evangelists

7.02-560min2.3/5
Action PointsFollow
43
Airships: North Pole Quest

Airships: North Pole Quest

7.01-6180min2.5/5
ConnectionsMeasurement MovementMovement Points
44
Tokaido

Tokaido

6.91-545min1.7/5
End Game BonusesSet CollectionSolo / Solitaire Game
45
Yvio: Freibeuter der Karibik

Yvio: Freibeuter der Karibik

6.81-460min2.1/5
Pick-up and DeliverTrading
46
10 Days in Asia

10 Days in Asia

6.72-425min1.4/5
ConnectionsHand Management
47
10 Days in the Americas

10 Days in the Americas

6.72-430min1.4/5
ConnectionsHand Management
48
10 Days in the National Parks

10 Days in the National Parks

6.72-430min0.0/5
ConnectionsHand Management
49
Potato Pirates: Enter the Spudnet

Potato Pirates: Enter the Spudnet

6.62-660min2.1/5
Action / EventCard Play Conflict ResolutionDifferent Dice Movement
50
10 Days in Europe

10 Days in Europe

6.62-430min1.4/5
ConnectionsHand Management