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Post-Napoleonic

50 top-rated games in this category

1
Admiral of the Fleet: Naval Annual 1907-1921

Admiral of the Fleet: Naval Annual 1907-1921

10.01-100min0.0/5
Dice RollingMeasurement MovementSimulation
2
Admiral of the Fleet: Scenarios Volume I

Admiral of the Fleet: Scenarios Volume I

10.02-120min0.0/5
Simulation
3
Borders of Blood: Wargaming the Paraguayan War 1864 -1870

Borders of Blood: Wargaming the Paraguayan War 1864 -1870

10.02-990min0.0/5
Card Play Conflict ResolutionDice RollingScenario / Mission / Campaign Game
4
Admiral of the Fleet: Flag Officer's Handbook

Admiral of the Fleet: Flag Officer's Handbook

10.02-120min0.0/5
Simulation
5
Admiral of the Fleet: Naval Annual 1885-1906

Admiral of the Fleet: Naval Annual 1885-1906

10.00-00min0.0/5
Dice RollingMeasurement MovementSimulation
6
Age of Valor: Franco-Prussian War 1870 - 71, Republican Period

Age of Valor: Franco-Prussian War 1870 - 71, Republican Period

9.32-8360min2.0/5
Dice RollingLine of SightMeasurement Movement
7
Dominion of Otto von Bismarck: Fight Battles from the Crimea to Sedan – Solo Game

Dominion of Otto von Bismarck: Fight Battles from the Crimea to Sedan – Solo Game

9.01-10min0.0/5
Dice RollingGrid CoveragePaper-and-Pencil
8
1821: Journey to Freedom

1821: Journey to Freedom

9.02-40min0.0/5
Dice Rolling
9
Age of Valor: Crimean War 1854 - 1856

Age of Valor: Crimean War 1854 - 1856

9.02-8360min3.5/5
Dice RollingLine of SightMeasurement Movement
10
By Jingo! Wargame Rules for the Second Anglo-Boer War

By Jingo! Wargame Rules for the Second Anglo-Boer War

9.02-0180min0.0/5
Cooperative GameDice RollingSimulation
11
Age of Valor: The Seven Weeks War 1866

Age of Valor: The Seven Weeks War 1866

9.02-8360min3.5/5
Dice RollingLine of SightMeasurement Movement
12
Age of Valor: Franco-Prussian War 1870 - 71: Imperial Period

Age of Valor: Franco-Prussian War 1870 - 71: Imperial Period

9.02-8360min2.0/5
Dice RollingLine of SightMeasurement Movement
13
Age of Valor: Revolution 1848, the Schleswig Question, Hungarian Revolution & 1st Italian Risorgimento

Age of Valor: Revolution 1848, the Schleswig Question, Hungarian Revolution & 1st Italian Risorgimento

8.92-8360min3.0/5
Dice RollingLine of SightMeasurement Movement
14
Age of Valor: Thunder in the East, Russia at War 1877 and 1904

Age of Valor: Thunder in the East, Russia at War 1877 and 1904

8.82-8360min2.0/5
Dice RollingLine of SightMeasurement Movement
15
One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi

One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi

8.72-20min1.7/5
Card Play Conflict ResolutionLine of SightMeasurement Movement
16
1859: Grand Tactical Rules for the Second Italian War of Independence

1859: Grand Tactical Rules for the Second Italian War of Independence

8.72-2180min3.3/5
Dice RollingLine of SightMeasurement Movement
17
Brass: Birmingham

Brass: Birmingham

8.62-4120min3.9/5
ChainingEnd Game BonusesHand Management
18
Admiral of the Fleet

Admiral of the Fleet

8.61-100min2.0/5
Dice RollingMeasurement MovementSimulation
19
Age of Valor: Risorgimento 1859 - 1861

Age of Valor: Risorgimento 1859 - 1861

8.52-8360min2.0/5
Dice RollingLine of SightMeasurement Movement
20
Tin Soldiers in Action

Tin Soldiers in Action

8.51-10900min1.3/5
Area MovementCooperative GameDice Rolling
21
Manassas

Manassas

8.52-4240min3.1/5
Dice RollingGrid MovementHexagon Grid
22
1859: High Tide of the Second Empire

1859: High Tide of the Second Empire

8.42-2360min2.7/5
Campaign / Battle Card DrivenDice RollingEvents
23
1848: Year of Revolution

1848: Year of Revolution

8.32-4150min3.0/5
Area Majority / InfluenceArea MovementDice Rolling
24
1866: Grand Tactical Rules for the Austro-Prussian War

1866: Grand Tactical Rules for the Austro-Prussian War

8.22-2180min3.3/5
Dice RollingPoint to Point Movement
25
The von Reisswitz Kriegsspiel: The Prussian Army Wargame

The von Reisswitz Kriegsspiel: The Prussian Army Wargame

8.22-99300min3.7/5
Secret Unit DeploymentSimulationTeam-Based Game
26
Brass: Lancashire

Brass: Lancashire

8.22-4120min3.9/5
ChainingEnd Game BonusesHand Management
27
1871:  More Grand Tactical Rules for the Franco-Prussian War

1871: More Grand Tactical Rules for the Franco-Prussian War

8.22-2720min0.0/5
Dice RollingSimulation
28
One-hour Wargames

One-hour Wargames

8.11-260min2.2/5
Dice RollingLine of SightMeasurement Movement
29
Pax Pamir: Second Edition

Pax Pamir: Second Edition

8.11-5120min3.9/5
Action PointsArea Majority / InfluenceArea Movement
30
Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

8.12-6120min2.9/5
Measurement MovementSimulationVariable Phase Order
31
1849: The Game of Sicilian Railways

1849: The Game of Sicilian Railways

8.13-5180min4.2/5
Auction / BiddingInvestmentNetwork and Route Building
32
Obsession

Obsession

8.11-490min3.1/5
Action RetrievalDeck, Bag, and Pool BuildingHand Management
33
It's Getting a Bit Chile: Tabletop Wargame Rules for Land Conflict in the War of the Pacific 1879-1884

It's Getting a Bit Chile: Tabletop Wargame Rules for Land Conflict in the War of the Pacific 1879-1884

8.02-60min0.0/5
Dice RollingMeasurement MovementSimulation
34
The 98 Disaster: "Guerra Hispano Americana"

The 98 Disaster: "Guerra Hispano Americana"

8.01-260min0.0/5
Action PointsImpulse Movement
35
American Civil War Commander

American Civil War Commander

8.01-22000min3.0/5
Action PointsAction TimerAlliances
36
Sepoy: Wargame Rules for the Indian Mutiny

Sepoy: Wargame Rules for the Indian Mutiny

8.02-80min0.0/5
Dice RollingMeasurement MovementSimulation
37
Carnegie

Carnegie

8.01-4120min3.8/5
Action RetrievalArea MovementConnections
38
Trickerion: Legends of Illusion

Trickerion: Legends of Illusion

8.02-4180min4.3/5
Action PointsAction QueueCatch the Leader
39
Trickerion: Legends of Illusion – Kickstarter Exclusive Legend Box

Trickerion: Legends of Illusion – Kickstarter Exclusive Legend Box

7.92-4180min4.0/5
Action PointsAction QueueCatch the Leader
40
Unconscious Mind

Unconscious Mind

7.91-4120min4.0/5
ContractsEnd Game BonusesLayering
41
1841: Railways in Northern Italy

1841: Railways in Northern Italy

7.92-8300min4.4/5
Network and Route BuildingStock HoldingTile Placement
42
1870: Grand Tactical Rules for the Franco-Prussian War

1870: Grand Tactical Rules for the Franco-Prussian War

7.92-2180min3.3/5
Dice Rolling
43
Age of Steam

Age of Steam

7.91-6120min3.9/5
Auction / BiddingCatch the LeaderConnections
44
Iberia

Iberia

7.92-545min2.6/5
Action PointsCooperative GameHand Management
45
Mombasa

Mombasa

7.82-4150min3.9/5
Action QueueArea Majority / InfluenceDeck, Bag, and Pool Building
46
Hallertau

Hallertau

7.81-4140min3.3/5
Action PointsAdvantage TokenAutomatic Resource Growth
47
Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era

Perfidious Albion: Naval Wargame Rules For The Pre-Dreadnought Era

7.82-2180min3.0/5
Dice RollingMeasurement Movement
48
Up the Nile: Wargames Rules for Fighting Battles in the Sudan 1883-1885

Up the Nile: Wargames Rules for Fighting Battles in the Sudan 1883-1885

7.81-4180min0.0/5
Dice RollingMeasurement MovementSimulation
49
Principles of War: 19th Century

Principles of War: 19th Century

7.82-8180min0.0/5
Action Points
50
1848: The Springtime of Nations

1848: The Springtime of Nations

7.82-2180min2.5/5
Action / EventArea Majority / InfluenceCampaign / Battle Card Driven