All Categories

Pike and Shot

50 top-rated games in this category

1
With Pike and Musket: Sixteenth- and Seventeenth- Century Battles for the Wargamer

With Pike and Musket: Sixteenth- and Seventeenth- Century Battles for the Wargamer

10.02-40min0.0/5
Dice RollingMeasurement MovementScenario / Mission / Campaign Game
2
Against the Covenant: Three Scottish Battles of the English Civil War

Against the Covenant: Three Scottish Battles of the English Civil War

10.01-2120min0.0/5
Chit-Pull SystemDice RollingHexagon Grid
3
Army of Italy: Le Divertissement Royale – The War of the Grand Alliance in Italy, 1690-1696

Army of Italy: Le Divertissement Royale – The War of the Grand Alliance in Italy, 1690-1696

9.82-20min0.0/5
Hexagon GridSimulation
4
Port Royal: An Adventure Skirmish Miniatures Game set in the Searover's Caribbean

Port Royal: An Adventure Skirmish Miniatures Game set in the Searover's Caribbean

9.41-460min0.0/5
Action PointsCritical Hits and FailuresDice Rolling
5
Warlord II: 1000AD to 1765AD – Fast Action Wargames Rules for Medieval, Renaissance, Pike & Shot and 18th Century Warfare

Warlord II: 1000AD to 1765AD – Fast Action Wargames Rules for Medieval, Renaissance, Pike & Shot and 18th Century Warfare

9.02-290min3.0/5
Dice RollingSimulation
6
Samurai Knight Fever: Easy Army Level Miniatures Rules for Japan's Age of Battles, 1550-1615

Samurai Knight Fever: Easy Army Level Miniatures Rules for Japan's Age of Battles, 1550-1615

9.02-20min0.0/5
Dice Rolling
7
Swordpoint: Medieval Armies

Swordpoint: Medieval Armies

9.02-6180min3.0/5
Dice RollingScenario / Mission / Campaign Game
8
Husaria: Wargames Rules and Army Lists for Eastern Europe from 1558 to 1699

Husaria: Wargames Rules and Army Lists for Eastern Europe from 1558 to 1699

9.02-12240min0.0/5
Dice Rolling
9
Army of the Rhine: Ombre de Turenne – The War of the Grand Alliance on the Rhine, 1688-1697

Army of the Rhine: Ombre de Turenne – The War of the Grand Alliance on the Rhine, 1688-1697

9.02-20min0.0/5
Hexagon GridScenario / Mission / Campaign Game
10
Bloody Kingdom: Wargame Rules for the Civil War in England, Ireland, Scotland & Wales

Bloody Kingdom: Wargame Rules for the Civil War in England, Ireland, Scotland & Wales

9.02-60min0.0/5
Dice RollingMeasurement MovementSimulation
11
Army of Roussillon: Les Folies d'Espagne – The War of the Grand Alliance in Spain, 1689-1697

Army of Roussillon: Les Folies d'Espagne – The War of the Grand Alliance in Spain, 1689-1697

8.52-20min3.0/5
Hexagon GridSimulation
12
General-at-Sea: Wargames Rules and Scenarios for Fleet Actions, 1640-1721

General-at-Sea: Wargames Rules and Scenarios for Fleet Actions, 1640-1721

8.50-00min2.0/5
Dice Rolling
13
Tin Soldiers in Action

Tin Soldiers in Action

8.51-10900min1.3/5
Area MovementCooperative GameDice Rolling
14
Principles of War: Renaissance – Wars Between 1490 and 1660

Principles of War: Renaissance – Wars Between 1490 and 1660

8.52-20min0.0/5
Dice RollingMeasurement MovementSimulation
15
Pax Renaissance: 2nd Edition

Pax Renaissance: 2nd Edition

8.41-4120min4.6/5
Action PointsIncrease Value of Unchosen ResourcesMarket
16
Battles of the English Civil War: A Solitaire Wargame

Battles of the English Civil War: A Solitaire Wargame

8.21-150min2.0/5
Action / EventDice RollingHexagon Grid
17
Hakkaa Päälle: Wargames Rules for the Age of Gustavus Adolphus, Tilly, and Koniecpolski

Hakkaa Päälle: Wargames Rules for the Age of Gustavus Adolphus, Tilly, and Koniecpolski

8.02-6120min0.0/5
Action PointsDice Rolling
18
Pirates! Miniature Battles on the High Seas (3rd edition)

Pirates! Miniature Battles on the High Seas (3rd edition)

8.02-600min0.0/5
Measurement MovementPaper-and-Pencil
19
Sekigahara: The Unification of Japan

Sekigahara: The Unification of Japan

8.02-2180min2.8/5
Action PointsCard Play Conflict ResolutionForce Commitment
20
Pax Renaissance

Pax Renaissance

8.02-4120min4.5/5
Action PointsAuction: DutchIncrease Value of Unchosen Resources
21
Titans: Kickstarter Deluxe Edition

Titans: Kickstarter Deluxe Edition

8.01-4160min0.0/5
Area Majority / InfluenceArea MovementCampaign / Battle Card Driven
22
Here I Stand

Here I Stand

7.92-6360min4.2/5
Campaign / Battle Card DrivenDice RollingEvents
23
1562: The Beginning of a Tragedy

1562: The Beginning of a Tragedy

7.92-2180min0.0/5
Area MovementDice RollingLine of Sight
24
1718: Fall of the Swedish Empire

1718: Fall of the Swedish Empire

7.82-4180min2.5/5
Dice RollingEventsMovement Points
25
1648

1648

7.89-9360min0.0/5
Area MovementAuction / BiddingPlayer Elimination
26
All is lost save Honour: Campaigns of the Italian Wars 1494-1530 – Vol.1

All is lost save Honour: Campaigns of the Italian Wars 1494-1530 – Vol.1

7.72-2180min3.4/5
Dice RollingGrid MovementHexagon Grid
27
Pirates!  Miniature Battles on the High Seas

Pirates! Miniature Battles on the High Seas

7.62-20min2.5/5
Paper-and-PencilSimultaneous Action Selection
28
En Garde!: Swashbuckling Skirmish Wargames Rules

En Garde!: Swashbuckling Skirmish Wargames Rules

7.62-00min2.0/5
Action PointsDice Rolling
29
Articles of War: Privateer

Articles of War: Privateer

7.52-640min1.0/5
Dice RollingGrid MovementHexagon Grid
30
Wallenstein

Wallenstein

7.53-5150min3.3/5
Action PointsAction QueueArea Majority / Influence
31
Merchants & Marauders

Merchants & Marauders

7.42-4180min3.3/5
Action PointsArea MovementBias
32
1631: Un Empire en Flammes

1631: Un Empire en Flammes

7.22-20min3.0/5
Area Majority / InfluenceArea MovementDice Rolling
33
The Ships: Armada Invincible

The Ships: Armada Invincible

7.22-445min3.3/5
Action QueueDice RollingHexagon Grid
34
Beneath the Lily Banners Second Edition: Wargame Rules for 1660 - 1721

Beneath the Lily Banners Second Edition: Wargame Rules for 1660 - 1721

7.02-60min2.6/5
Dice RollingLine of SightSimulation
35
Ancient Battles Deluxe: From Guts to Gunpowder

Ancient Battles Deluxe: From Guts to Gunpowder

7.01-260min1.9/5
Dice RollingHexagon GridSimulation
36
Father Tilly: Wargame Rules for the Thirty Years War

Father Tilly: Wargame Rules for the Thirty Years War

7.02-8360min0.0/5
Dice RollingMeasurement MovementSimulation
37
Ambuscades & Affairs of Outposts: Being a Pike & Shot Supplement for Knyghte, Pyke, and Sworde

Ambuscades & Affairs of Outposts: Being a Pike & Shot Supplement for Knyghte, Pyke, and Sworde

7.01-40min0.0/5
Scenario / Mission / Campaign GameSimulation
38
1644

1644

6.92-8180min0.0/5
Dice RollingSimulation
39
Da Vinci Wars 1494-1559

Da Vinci Wars 1494-1559

6.82-2240min2.3/5
Dice RollingLine of SightMeasurement Movement
40
1572: The Lost Expedition

1572: The Lost Expedition

6.61-190min2.0/5
Dice RollingHexagon GridLine Drawing
41
Twilight of Divine Right: From Defenestration to Restoration – Wargame Rules for 1618 to 1660

Twilight of Divine Right: From Defenestration to Restoration – Wargame Rules for 1618 to 1660

6.62-12180min2.0/5
Dice RollingLine of Sight
42
Strategy I: Strategic Warfare 350BC to 1984

Strategy I: Strategic Warfare 350BC to 1984

6.52-8360min3.1/5
Dice RollingHexagon GridModular Board
43
Conquistador: The Age of Exploration – 1495-1600

Conquistador: The Age of Exploration – 1495-1600

6.51-5420min3.2/5
Dice RollingEventsGrid Movement
44
Pieces of Eight: Rules of Pirates of the 17th and 18th Centuries

Pieces of Eight: Rules of Pirates of the 17th and 18th Centuries

6.52-00min0.0/5
Dice RollingSimulation
45
1655: Habemus Papam

1655: Habemus Papam

6.43-430min2.2/5
Auction / BiddingSet Collection
46
1565: Siege of Malta

1565: Siege of Malta

6.41-190min1.7/5
Action / EventCampaign / Battle Card DrivenEvents
47
1st Newbury

1st Newbury

6.31-20min0.0/5
Chit-Pull SystemHexagon Grid
48
Tercio: Wargames Rules for the Period 1480 to 1700

Tercio: Wargames Rules for the Period 1480 to 1700

6.20-00min0.0/5
Dice RollingSimulation
49
Pirates of the Spanish Main

Pirates of the Spanish Main

6.12-1030min1.8/5
Dice RollingMeasurement MovementPick-up and Deliver
50
Tracunhaém Disaster: Wargame in Brazilian Colonial Era

Tracunhaém Disaster: Wargame in Brazilian Colonial Era

6.12-230min1.0/5
Hexagon Grid