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Nautical

50 top-rated games in this category

1
Trade and War: Ancient Mediterranean

Trade and War: Ancient Mediterranean

10.01-4180min0.0/5
Area Majority / InfluenceDice RollingGrid Movement
2

Pirates and Privateers of the Caribbean 1640 to 1679

10.02-4480min0.0/5
Action / EventArea MovementCard Play Conflict Resolution
3
Admiral of the Fleet: Naval Annual 1907-1921

Admiral of the Fleet: Naval Annual 1907-1921

10.01-100min0.0/5
Dice RollingMeasurement MovementSimulation
4
Admiral of the Fleet: Naval Annual 1885-1906

Admiral of the Fleet: Naval Annual 1885-1906

10.00-00min0.0/5
Dice RollingMeasurement MovementSimulation
5
Admiral of the Fleet: Scenarios Volume I

Admiral of the Fleet: Scenarios Volume I

10.02-120min0.0/5
Simulation
6
The new game of Jutland: A fascinating game of naval strategy

The new game of Jutland: A fascinating game of naval strategy

10.02-20min0.0/5
7

Crazy Pirates!

10.02-430min0.0/5
Dice RollingPoint to Point Movement
8
Admiral of the Fleet: Flag Officer's Handbook

Admiral of the Fleet: Flag Officer's Handbook

10.02-120min0.0/5
Simulation
9
Pirates of Praedonia

Pirates of Praedonia

10.02-590min0.0/5
Commodity SpeculationDice RollingHand Management
10
Boating Trivia

Boating Trivia

10.02-20min1.0/5
Roll / Spin and Move
11
Ad Mare Bellum

Ad Mare Bellum

9.82-20min0.0/5
Simulation
12
He Hemetera Thalassa, Mare Nostrum

He Hemetera Thalassa, Mare Nostrum

9.72-2120min0.0/5
Simulation
13
Admiral's Order: Naval Tactics in the Age of Sail – Trafalgar Expansion

Admiral's Order: Naval Tactics in the Age of Sail – Trafalgar Expansion

9.62-6120min0.0/5
Chit-Pull SystemDice RollingHexagon Grid
14
A Wall of Wood Alone

A Wall of Wood Alone

9.52-20min0.0/5
Simulation
15
Admiral's Order: Sealed Despatches

Admiral's Order: Sealed Despatches

9.52-6240min0.0/5
Dice RollingHexagon GridSimulation
16
Skull Tales: Full Sail! – Pirates!  (Expansion)

Skull Tales: Full Sail! – Pirates! (Expansion)

9.51-5150min0.0/5
Action PointsCampaign / Battle Card DrivenCooperative Game
17
Port Royal: An Adventure Skirmish Miniatures Game set in the Searover's Caribbean

Port Royal: An Adventure Skirmish Miniatures Game set in the Searover's Caribbean

9.41-460min0.0/5
Action PointsCritical Hits and FailuresDice Rolling
18
Victory at Sea: Tokyo Express – Solo Play Supplement

Victory at Sea: Tokyo Express – Solo Play Supplement

9.31-10min0.0/5
Dice RollingMeasurement MovementScenario / Mission / Campaign Game
19
Admiral's Order: Naval Tactics in the Age of Sail – Edition 74

Admiral's Order: Naval Tactics in the Age of Sail – Edition 74

9.32-4120min4.0/5
Action PointsCampaign / Battle Card DrivenChit-Pull System
20
Loot Pirates

Loot Pirates

9.33-1060min1.0/5
Dice RollingSimultaneous Action Selection
21
Lone U-Boat: A Solitaire Wargame

Lone U-Boat: A Solitaire Wargame

9.21-10min1.7/5
Action / EventDice RollingEvents
22
Aeon Trespass: Odyssey

Aeon Trespass: Odyssey

9.01-40min4.7/5
Command CardsCooperative GameDice Rolling
23
Anaconda: Capital Navies – Naval Warfare in Virginia 1861-1865

Anaconda: Capital Navies – Naval Warfare in Virginia 1861-1865

9.02-40min0.0/5
Dice RollingScenario / Mission / Campaign Game
24
Space & Sea Battle

Space & Sea Battle

9.01-220min0.0/5
Secret Unit Deployment
25
Branle-Bas De Combat

Branle-Bas De Combat

9.02-0240min0.0/5
Dice RollingMeasurement MovementPaper-and-Pencil
26
Mediterranean Fleets: The Italian, Greek, Turkish and Yugoslav Navies in WWII (2012 Standard)

Mediterranean Fleets: The Italian, Greek, Turkish and Yugoslav Navies in WWII (2012 Standard)

9.02-80min3.0/5
Simulation
27
Pirates Under Fire: Mercernary Ship Promo Tile

Pirates Under Fire: Mercernary Ship Promo Tile

9.02-235min0.0/5
Area Majority / InfluenceGrid MovementHand Management
28

Obscure Battles 5.5: Turtle Ships

9.02-6360min0.0/5
Campaign / Battle Card DrivenChit-Pull SystemHexagon Grid
29
Anaconda: River of Blood – Naval Warfare on the Red River March-June 1864

Anaconda: River of Blood – Naval Warfare on the Red River March-June 1864

9.02-40min0.0/5
Simulation
30
The Naval SITREP: The Journal of Naval Miniatures Wargaming #67

The Naval SITREP: The Journal of Naval Miniatures Wargaming #67

9.00-00min0.0/5
31
Cod War!

Cod War!

9.02-20min0.0/5
Hexagon GridMeasurement Movement
32
Solomon Sea

Solomon Sea

8.91-2360min2.8/5
Dice RollingHexagon GridHidden Movement
33
Home Fleet: The Royal Navy in World War II (2012 Standard)

Home Fleet: The Royal Navy in World War II (2012 Standard)

8.82-80min3.7/5
Dice RollingSimulationSimultaneous Action Selection
34
American Fleets: The United States Navy in World War II (2012 Standard)

American Fleets: The United States Navy in World War II (2012 Standard)

8.82-80min3.0/5
Simulation
35
The Battle of the Denmark Strait: Fire at Sea – A WWII Naval Combat Game

The Battle of the Denmark Strait: Fire at Sea – A WWII Naval Combat Game

8.82-20min2.0/5
Dice RollingGrid CoverageGrid Movement
36

Atomic Fleet: Modern Naval Combat in the Northwest Pacific

8.71-4300min4.0/5
Action / EventArea MovementArea-Impulse
37
Emperor's Fleet: The Imperial Japanese Navy in World War II (2012 Standard)

Emperor's Fleet: The Imperial Japanese Navy in World War II (2012 Standard)

8.72-80min3.0/5
Simulation
38
Davy Jones' Locker: Curse of the Ghost Ships

Davy Jones' Locker: Curse of the Ghost Ships

8.61-5180min2.0/5
Action PointsCooperative GameDice Rolling
39
Admiral of the Fleet

Admiral of the Fleet

8.61-100min2.0/5
Dice RollingMeasurement MovementSimulation
40
Far Distant Ships

Far Distant Ships

8.52-4120min0.0/5
Measurement MovementSimulation
41
The Naval SITREP: The Journal of Naval Miniatures Wargaming #63

The Naval SITREP: The Journal of Naval Miniatures Wargaming #63

8.52-80min0.0/5
Dice Rolling
42
Missile Threat: Solo Rules & Mercenary Air Campaign

Missile Threat: Solo Rules & Mercenary Air Campaign

8.51-4180min0.0/5
Action PointsDice RollingSecret Unit Deployment
43
General-at-Sea: Wargames Rules and Scenarios for Fleet Actions, 1640-1721

General-at-Sea: Wargames Rules and Scenarios for Fleet Actions, 1640-1721

8.50-00min2.0/5
Dice Rolling
44
Battle of Dogger Bank: NavTac Naval Miniatures Rules

Battle of Dogger Bank: NavTac Naval Miniatures Rules

8.52-40min2.0/5
Dice RollingMeasurement MovementPaper-and-Pencil
45
Sleeping Gods: Kickstarter Edition

Sleeping Gods: Kickstarter Edition

8.51-41200min3.0/5
Campaign / Battle Card DrivenCooperative GameHand Management
46
Oak & Iron: Ships of the Line

Oak & Iron: Ships of the Line

8.42-660min0.0/5
Action QueuePlayer EliminationSimultaneous Action Selection
47
Harpoon V: Modern Tactical Naval Combat 1955 - 2020

Harpoon V: Modern Tactical Naval Combat 1955 - 2020

8.41-8150min4.0/5
Dice RollingLine of SightMeasurement Movement
48
Russia's Aircraft: Soviet & Russian Military Aircraft, 1955-2020

Russia's Aircraft: Soviet & Russian Military Aircraft, 1955-2020

8.41-8150min4.0/5
Dice RollingMeasurement MovementPaper-and-Pencil
49
Arctic Fleets: The Navies of Finland, the Netherlands, Norway, and the Soviet Union in WWII (2012 Standard)

Arctic Fleets: The Navies of Finland, the Netherlands, Norway, and the Soviet Union in WWII (2012 Standard)

8.42-80min3.0/5
Simulation
50
Across Four Oceans

Across Four Oceans

8.42-20min3.0/5
Dice RollingHexagon GridSimulation