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Korean War

20 top-rated games in this category

1
Soldat

Soldat

9.02-060min3.0/5
Dice RollingLine of SightMeasurement Movement
2
ATS Rulebook 2014

ATS Rulebook 2014

8.51-20min3.6/5
Dice RollingHexagon GridLine of Sight
3
ASL Action Pack #17: Oktoberfest XXXV

ASL Action Pack #17: Oktoberfest XXXV

8.42-2240min3.0/5
Dice RollingHexagon Grid
4
Brigadier General: World War II Miniature Rules for the Solo-Wargamer

Brigadier General: World War II Miniature Rules for the Solo-Wargamer

8.01-1120min0.0/5
Dice RollingMeasurement MovementSimulation
5
The British Army Tactical Wargame (1956)

The British Army Tactical Wargame (1956)

8.03-7480min3.5/5
Dice RollingSecret Unit DeploymentSimulation
6
Action Stations! (Third Edition)

Action Stations! (Third Edition)

7.92-120min2.5/5
Dice RollingRoll / Spin and MoveSimulation
7
Head Honcho: Jet Combat Over the Yalu

Head Honcho: Jet Combat Over the Yalu

7.82-230min2.0/5
Open Drafting
8
Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+

Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+

7.52-2150min3.2/5
Dice RollingLine of SightMeasurement Movement
9
Hunters over Korea: A Solitaire Game of Air Combat over Korea (1950-1953)

Hunters over Korea: A Solitaire Game of Air Combat over Korea (1950-1953)

7.41-130min1.7/5
Campaign / Battle Card DrivenDice RollingHexagon Grid
10
Korean Battles

Korean Battles

7.21-2180min2.0/5
Hexagon GridSimulation
11
Able Dog Skyraiders over Korea

Able Dog Skyraiders over Korea

7.01-130min1.5/5
Dice RollingPoint to Point MovementRole Playing
12
Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition)

Action Stations! Naval Wargame Rules for Coastal Forces 1914-1953 (Fourth Edition)

7.02-10240min2.0/5
Dice RollingLine of SightSimulation
13
The Face of Modern Battle: Skirmish Combat Rules 1950-Present

The Face of Modern Battle: Skirmish Combat Rules 1950-Present

7.02-2120min0.0/5
Campaign / Battle Card DrivenDice RollingSecret Unit Deployment
14
Cambrai to Sinai: Wargame Rules for WWII and all Land Warfare in the Period 1917-1967

Cambrai to Sinai: Wargame Rules for WWII and all Land Warfare in the Period 1917-1967

6.52-60min0.0/5
Dice RollingMeasurement MovementSimulation
15
1950: The Forgotten War

1950: The Forgotten War

6.42-2150min2.3/5
Dice RollingHexagon GridSimulation
16
Flight Leader

Flight Leader

6.32-8180min3.5/5
Dice RollingGrid MovementHexagon Grid
17
AirWar 1940: WW2 air combat rules (1939-1945)

AirWar 1940: WW2 air combat rules (1939-1945)

6.02-645min0.0/5
Dice RollingSimulation
18
38th Parallel

38th Parallel

6.02-20min2.0/5
Open Drafting
19
Battle Notes for Wargamers

Battle Notes for Wargamers

5.72-2180min0.0/5
20
Mig Madness: Jet vs. Jet Combat

Mig Madness: Jet vs. Jet Combat

5.58-00min2.0/5