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50 top-rated games in this category

1
Crossroads: An Old West Adventure

Crossroads: An Old West Adventure

10.02-3240min1.0/5
Move Through DeckNarrative Choice / ParagraphRole Playing
2
Brothers at War: 6mm ACW Wargame Rules

Brothers at War: 6mm ACW Wargame Rules

10.02-20min0.0/5
Dice RollingMeasurement MovementSimulation
3
Vikings: A Solo Game

Vikings: A Solo Game

10.01-10min0.0/5
Dice RollingMeasurement MovementSolo / Solitaire Game
4
Chronicles of Blood: Solo War Game

Chronicles of Blood: Solo War Game

10.01-10min1.0/5
Dice RollingSolo / Solitaire Game
5
5150: Send Lawyers Guns and Money

5150: Send Lawyers Guns and Money

10.01-430min0.0/5
Dice RollingRole Playing
6
With Pike and Musket: Sixteenth- and Seventeenth- Century Battles for the Wargamer

With Pike and Musket: Sixteenth- and Seventeenth- Century Battles for the Wargamer

10.02-40min0.0/5
Dice RollingMeasurement MovementScenario / Mission / Campaign Game
7
3rd Generation Warfare: Cold War Data Book 1950-1991

3rd Generation Warfare: Cold War Data Book 1950-1991

10.02-40min0.0/5
Scenario / Mission / Campaign GameSimulation
8
Blood Quest: For the Blood is Life

Blood Quest: For the Blood is Life

10.02-5240min0.0/5
Cooperative GameRole Playing
9
Admiral of the Fleet: Scenarios Volume I

Admiral of the Fleet: Scenarios Volume I

10.02-120min0.0/5
Simulation
10
Jacobite 1: History, Background Colour & Three Scenarios for Miniatures – A Volley, Bayonet & Glory Supplement

Jacobite 1: History, Background Colour & Three Scenarios for Miniatures – A Volley, Bayonet & Glory Supplement

10.02-8180min0.0/5
Scenario / Mission / Campaign GameSimulation
11
Jacobite 2: Campaigns, Scenarios, & Information for Miniatures – A Volley, Bayonet & Glory Supplement

Jacobite 2: Campaigns, Scenarios, & Information for Miniatures – A Volley, Bayonet & Glory Supplement

10.02-6180min0.0/5
Scenario / Mission / Campaign GameSimulation
12
Go For Broke!: A World War II Miniatures Skirmish Game

Go For Broke!: A World War II Miniatures Skirmish Game

10.02-8180min0.0/5
13
Borders of Blood: Wargaming the Paraguayan War 1864 -1870

Borders of Blood: Wargaming the Paraguayan War 1864 -1870

10.02-990min0.0/5
Card Play Conflict ResolutionDice RollingScenario / Mission / Campaign Game
14
No Stars in Sight: Hard sci-fi platoon level warfare

No Stars in Sight: Hard sci-fi platoon level warfare

10.02-60min0.0/5
Dice RollingMeasurement MovementScenario / Mission / Campaign Game
15
Bonaparte: 6mm-20mm Napoleonic Wargame Rules

Bonaparte: 6mm-20mm Napoleonic Wargame Rules

10.02-20min0.0/5
Dice RollingMeasurement MovementSimulation
16
Battle Troll: Man-to-Man Combat as depicted in the Icelandic Sagas

Battle Troll: Man-to-Man Combat as depicted in the Icelandic Sagas

10.02-60min0.0/5
Card Play Conflict ResolutionDice RollingRole Playing
17
Arcane Warfare Excel: AWE – Field Battle Rules 300BC – 500 AD

Arcane Warfare Excel: AWE – Field Battle Rules 300BC – 500 AD

9.82-6120min3.0/5
Area MovementModular BoardSimulation
18
Ad Mare Bellum

Ad Mare Bellum

9.82-20min0.0/5
Simulation
19
Battles of the American Civil War August 1862 to April 1865: A Solitaire Wargame Expansion

Battles of the American Civil War August 1862 to April 1865: A Solitaire Wargame Expansion

9.81-140min2.0/5
Dice RollingHexagon GridRe-rolling and Locking
20
Warhammer Age of Sigmar General's Handbook Pitched Battles 2022-23 Season 1

Warhammer Age of Sigmar General's Handbook Pitched Battles 2022-23 Season 1

9.72-6240min0.0/5
Dice RollingMeasurement MovementVariable Player Powers
21
He Hemetera Thalassa, Mare Nostrum

He Hemetera Thalassa, Mare Nostrum

9.72-2120min0.0/5
Simulation
22
Operation World War II: Skirmish Wargame Rules for 20-28mm Figures

Operation World War II: Skirmish Wargame Rules for 20-28mm Figures

9.72-40min0.0/5
Simulation
23
Cathedr'l: Fantasy Role Playing Chess

Cathedr'l: Fantasy Role Playing Chess

9.52-290min0.0/5
Dice RollingGrid MovementPaper-and-Pencil
24
Grim Fantasy

Grim Fantasy

9.52-460min0.0/5
Dice Rolling
25
Renegade Scout: Retro-inspired Sci-Fi Miniatures Rules

Renegade Scout: Retro-inspired Sci-Fi Miniatures Rules

9.51-3180min0.0/5
Dice RollingMeasurement MovementScenario / Mission / Campaign Game
26

Dragon Rampant: Second Edition – Fantasy Wargaming Rules

9.52-20min0.0/5
27
Panzer Kids Basic: Easy Wargame Rules for Quick Tank Battles

Panzer Kids Basic: Easy Wargame Rules for Quick Tank Battles

9.52-60min0.0/5
Dice RollingSimulation
28
A Wall of Wood Alone

A Wall of Wood Alone

9.52-20min0.0/5
Simulation
29
Knyghte, Pyke & Sworde: Medieval Mass Skirmish

Knyghte, Pyke & Sworde: Medieval Mass Skirmish

9.31-4120min0.0/5
Dice RollingMeasurement MovementRole Playing
30
Tony Bath's Ancient Wargaming

Tony Bath's Ancient Wargaming

9.31-8120min2.0/5
Simulation
31
Battlespace: The Tabletop Solo Game of Ultra-Modern Military Combat

Battlespace: The Tabletop Solo Game of Ultra-Modern Military Combat

9.31-2100min0.0/5
Campaign / Battle Card DrivenDice RollingLine of Sight
32
Warhammer: The Old World – Forces of Fantasy

Warhammer: The Old World – Forces of Fantasy

9.32-2480min0.0/5
Dice RollingDie Icon ResolutionLine of Sight
33
Glory is Fleeting: Wargames Rules and Army Lists for the French Revolutionary and Napoleonic Wars

Glory is Fleeting: Wargames Rules and Army Lists for the French Revolutionary and Napoleonic Wars

9.32-2240min3.0/5
Dice RollingMeasurement Movement
34
Age of Valor: Franco-Prussian War 1870 - 71, Republican Period

Age of Valor: Franco-Prussian War 1870 - 71, Republican Period

9.32-8360min2.0/5
Dice RollingLine of SightMeasurement Movement
35
Warhammer Age of Sigmar General's Handbook Pitched Battles 2021

Warhammer Age of Sigmar General's Handbook Pitched Battles 2021

9.22-00min0.0/5
Dice RollingMeasurement MovementVariable Player Powers
36
Clash of Spears: Rules for Skirmish Battles in Ancient Times

Clash of Spears: Rules for Skirmish Battles in Ancient Times

9.12-4180min2.8/5
Dice RollingSimulationVariable Player Powers
37
Swordpoint: Medieval Armies

Swordpoint: Medieval Armies

9.02-6180min3.0/5
Dice RollingScenario / Mission / Campaign Game
38
3rd Generation Warfare

3rd Generation Warfare

9.02-40min0.0/5
Action PointsDice RollingMeasurement Movement
39
Dominion of Otto von Bismarck: Fight Battles from the Crimea to Sedan – Solo Game

Dominion of Otto von Bismarck: Fight Battles from the Crimea to Sedan – Solo Game

9.01-10min0.0/5
Dice RollingGrid CoveragePaper-and-Pencil
40
Criminal Blunder: Wargame Scenarios for the Battle of Pickett's Mill

Criminal Blunder: Wargame Scenarios for the Battle of Pickett's Mill

9.02-2120min0.0/5
Scenario / Mission / Campaign GameSimulation
41
Dominion of Frederick the Great: War of Austrian Succession & 7 Years War – Solo Game

Dominion of Frederick the Great: War of Austrian Succession & 7 Years War – Solo Game

9.01-10min0.0/5
Dice RollingGrid MovementSolo / Solitaire Game
42
Brave Hearts Trembled: Regimental Wargame Scenarios for the Battle of Antietam

Brave Hearts Trembled: Regimental Wargame Scenarios for the Battle of Antietam

9.02-60min0.0/5
Scenario / Mission / Campaign GameSimulation
43
Demonslayer: Solo Adventure Game

Demonslayer: Solo Adventure Game

9.01-10min0.0/5
Dice RollingPaper-and-PencilSolo / Solitaire Game
44
Anaconda: River of Blood – Naval Warfare on the Red River March-June 1864

Anaconda: River of Blood – Naval Warfare on the Red River March-June 1864

9.02-40min0.0/5
Simulation
45
Bloody Kingdom: Wargame Rules for the Civil War in England, Ireland, Scotland & Wales

Bloody Kingdom: Wargame Rules for the Civil War in England, Ireland, Scotland & Wales

9.02-60min0.0/5
Dice RollingMeasurement MovementSimulation
46
Cod War!

Cod War!

9.02-20min0.0/5
Hexagon GridMeasurement Movement
47
Age of Valor: Crimean War 1854 - 1856

Age of Valor: Crimean War 1854 - 1856

9.02-8360min3.5/5
Dice RollingLine of SightMeasurement Movement
48
By the Sword Decided: From Hastings to Bosworth – Playable Miniature Rules for the Medieval Era 1000 AD to 1500 AD

By the Sword Decided: From Hastings to Bosworth – Playable Miniature Rules for the Medieval Era 1000 AD to 1500 AD

9.02-20min0.0/5
Dice Rolling
49
Warlord II: 1000AD to 1765AD – Fast Action Wargames Rules for Medieval, Renaissance, Pike & Shot and 18th Century Warfare

Warlord II: 1000AD to 1765AD – Fast Action Wargames Rules for Medieval, Renaissance, Pike & Shot and 18th Century Warfare

9.02-290min3.0/5
Dice RollingSimulation
50
Branle-Bas De Combat

Branle-Bas De Combat

9.02-0240min0.0/5
Dice RollingMeasurement MovementPaper-and-Pencil