1
%2Fpic5075674.png&w=3840&q=75)
Branle-Bas De Combat
9.02-0240min0.0/5
Dice RollingMeasurement MovementPaper-and-Pencil
2
%2Fpic8737295.png&w=3840&q=75)
Battles for Quebec
8.81-2240min4.0/5
Hexagon Grid
3
%2Fpic6092038.jpg&w=3840&q=75)
Far Distant Ships
8.52-4120min0.0/5
Measurement MovementSimulation
4
%2Fpic5291148.jpg&w=3840&q=75)
Imperial Struggle
8.22-2240min4.1/5
Area Majority / InfluenceCampaign / Battle Card DrivenEvents
5
%2Fpic3031851.jpg&w=3840&q=75)
Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865
8.12-6120min2.9/5
Measurement MovementSimulationVariable Phase Order
6
%2Fpic5345949.jpg&w=3840&q=75)
American War Of Independence Scenarios 4
8.02-6180min0.0/5
Scenario / Mission / Campaign GameSimulation
7
%2Fpic1537295.jpg&w=3840&q=75)
Donald Featherstone's Wargamer's Handbook Of The American War Of Independence Wargaming 1775-1783
7.70-00min2.0/5
8
%2Fpic1386705.jpg&w=3840&q=75)
1775: Rebellion
7.62-4120min2.3/5
Area Majority / InfluenceArea MovementCampaign / Battle Card Driven
9
%2Fpic4625995.jpg&w=3840&q=75)
Campaigns of 1777
7.62-20min3.4/5
Dice RollingMovement PointsPoint to Point Movement
10
%2Fpic351017.jpg&w=3840&q=75)
The British Are Coming! Miniatures Rules for the American Revolutionary War, 1775-1783
7.62-8240min2.0/5
Simulation
11
%2Fpic373336.jpg&w=3840&q=75)
Among the War Parties: Adventures in the Early Americas
7.62-860min2.0/5
Dice RollingLine of SightSimulation
12
%2Fpic31726.jpg&w=3840&q=75)
Heart of Oak: Naval Miniatures Rules for the Age of Fighting Sail
7.42-290min3.7/5
BiasDice RollingMeasurement Movement
13
%2Fpic4079367.jpg&w=3840&q=75)
"Almost a Miracle!”: The Revolutionary War in the North
7.32-2460min3.0/5
Area MovementDice RollingSimulation
14
%2Fpic5345951.jpg&w=3840&q=75)
American War of Independence Scenarios 3
7.32-6180min3.5/5
Dice RollingLine of SightSimulation
15
%2Fpic4063352.jpg&w=3840&q=75)
Supply Lines of the American Revolution: The Southern Strategy
7.32-2120min2.5/5
Dice RollingPoint to Point Movement
16
%2Fpic358683.jpg&w=3840&q=75)
The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes
7.31-830min1.7/5
Dice RollingLine of Sight
17
%2Fpic57920.jpg&w=3840&q=75)
Fire As She Bears!: Rules for Naval Combat in the Age of FIghting Sail (Second Edition)
7.22-10180min2.6/5
Measurement MovementSimulation
18
%2Fpic5612896.jpg&w=3840&q=75)
Beat to Quarters
7.22-2120min2.5/5
BiasCritical Hits and FailuresDice Rolling
19
%2Fpic5343259.jpg&w=3840&q=75)
How To Play War Games in Miniature: A Forgotten Wargaming Pioneer Early Wargames Vol 3
7.22-20min2.7/5
Dice Rolling
20
%2Fpic419548.jpg&w=3840&q=75)
American War of Independence Scenarios 2
7.22-6180min0.0/5
Simulation
21
%2Fpic419549.jpg&w=3840&q=75)
American War of Independence Scenarios 1
7.12-6180min0.0/5
Simulation
22
%2Fpic6507518.jpg&w=3840&q=75)
Wooden Ships & Iron Men
7.12-2300min3.1/5
Action QueueDice RollingHexagon Grid
23
%2Fpic995589.jpg&w=3840&q=75)
The American Revolution: Decision in North America
7.02-2300min2.4/5
Area Majority / InfluenceDice RollingMovement Points
24
%2Fpic65076.jpg&w=3840&q=75)
Fighting Sail: Sea Combat in the Age of Canvas and Shot 1775-1815
6.82-2240min2.9/5
BiasCritical Hits and FailuresDice Rolling
25
%2Fpic5495000.jpg&w=3840&q=75)
200 Years Army Lists
6.71-2120min0.0/5
Simulation
26
%2Fpic43483.jpg&w=3840&q=75)
1777: The Year of the Hangman
6.62-2300min3.4/5
Dice RollingHexagon GridSimulation
27
%2Fpic194369.jpg&w=3840&q=75)
1776: The Game of the American Revolutionary War
6.52-2120min3.1/5
Dice RollingGrid MovementHexagon Grid
28
%2Fpic122669.jpg&w=3840&q=75)
Strategy I: Strategic Warfare 350BC to 1984
6.52-8360min3.1/5
Dice RollingHexagon GridModular Board
29
%2Fpic43024.jpg&w=3840&q=75)
Frederick the Great: Wargame Rules for the 7 Years War
6.52-890min2.8/5
Dice RollingEventsLine of Sight
30
%2Fpic1606468.jpg&w=3840&q=75)
Two Hundred Years: 5mm Wargame Rules 1700-1900
6.51-2120min3.0/5
Dice RollingMeasurement MovementSimulation
31
%2Fpic2316105.jpg&w=3840&q=75)
Land of the Free: Wargames Rules for North America 1754-1815
6.32-00min0.0/5
Dice Rolling
32
%2Fpic663454.jpg&w=3840&q=75)
1775: Invasion of Canada
6.31-260min0.0/5
Hexagon Grid
33
%2Fpic4396634.jpg&w=3840&q=75)
The American Revolution in the South: The Battles for North & South Carolina, 1776-81
6.32-20min2.3/5
Dice RollingHexagon GridSimulation
34
%2Fpic4621573.jpg&w=3840&q=75)
All or Nothing: The Fight for Fort Mercer – October 22, 1777
6.31-290min2.7/5
Area Majority / InfluenceArea MovementDice Rolling
35
%2Fpic61717.jpg&w=3840&q=75)
1776 Wargaming Rules
6.12-2240min0.0/5
Dice RollingPaper-and-PencilSecret Unit Deployment
36
%2Fpic7211233.png&w=3840&q=75)
13: The Colonies in Revolt
6.02-2360min3.3/5
Action PointsDice RollingGrid Movement
37
%2Fpic6608216.png&w=3840&q=75)
JINGO
6.02-3060min0.0/5
MatchingReal-Time
38
%2Fpic8873203.jpg&w=3840&q=75)
All The Kings Men
6.02-6120min0.0/5
Dice Rolling
39
%2Fpic646971.jpg&w=3840&q=75)
A Ruinous Victory
6.02-00min2.0/5
40
%2Fpic7727516.jpg&w=3840&q=75)
The Portable Wargame Compendium
6.01-290min0.0/5
Dice Rolling
41
%2Fpic93894.jpg&w=3840&q=75)
Battle Notes for Wargamers
5.72-2180min0.0/5