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American Revolutionary War

41 top-rated games in this category

1
Branle-Bas De Combat

Branle-Bas De Combat

9.02-0240min0.0/5
Dice RollingMeasurement MovementPaper-and-Pencil
2
Battles for Quebec

Battles for Quebec

8.81-2240min4.0/5
Hexagon Grid
3
Far Distant Ships

Far Distant Ships

8.52-4120min0.0/5
Measurement MovementSimulation
4
Imperial Struggle

Imperial Struggle

8.22-2240min4.1/5
Area Majority / InfluenceCampaign / Battle Card DrivenEvents
5
Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

8.12-6120min2.9/5
Measurement MovementSimulationVariable Phase Order
6
American War Of Independence Scenarios 4

American War Of Independence Scenarios 4

8.02-6180min0.0/5
Scenario / Mission / Campaign GameSimulation
7
Donald Featherstone's Wargamer's Handbook Of The American War Of Independence Wargaming 1775-1783

Donald Featherstone's Wargamer's Handbook Of The American War Of Independence Wargaming 1775-1783

7.70-00min2.0/5
8
1775: Rebellion

1775: Rebellion

7.62-4120min2.3/5
Area Majority / InfluenceArea MovementCampaign / Battle Card Driven
9
Campaigns of 1777

Campaigns of 1777

7.62-20min3.4/5
Dice RollingMovement PointsPoint to Point Movement
10
The British Are Coming! Miniatures Rules for the American Revolutionary War, 1775-1783

The British Are Coming! Miniatures Rules for the American Revolutionary War, 1775-1783

7.62-8240min2.0/5
Simulation
11
Among the War Parties: Adventures in the Early Americas

Among the War Parties: Adventures in the Early Americas

7.62-860min2.0/5
Dice RollingLine of SightSimulation
12
Heart of Oak: Naval Miniatures Rules for the Age of Fighting Sail

Heart of Oak: Naval Miniatures Rules for the Age of Fighting Sail

7.42-290min3.7/5
BiasDice RollingMeasurement Movement
13
"Almost a Miracle!”: The Revolutionary War in the North

"Almost a Miracle!”: The Revolutionary War in the North

7.32-2460min3.0/5
Area MovementDice RollingSimulation
14
American War of Independence Scenarios 3

American War of Independence Scenarios 3

7.32-6180min3.5/5
Dice RollingLine of SightSimulation
15
Supply Lines of the American Revolution: The Southern Strategy

Supply Lines of the American Revolution: The Southern Strategy

7.32-2120min2.5/5
Dice RollingPoint to Point Movement
16
The Games of War:  A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes

The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes

7.31-830min1.7/5
Dice RollingLine of Sight
17
Fire As She Bears!: Rules for Naval Combat in the Age of FIghting Sail (Second Edition)

Fire As She Bears!: Rules for Naval Combat in the Age of FIghting Sail (Second Edition)

7.22-10180min2.6/5
Measurement MovementSimulation
18
Beat to Quarters

Beat to Quarters

7.22-2120min2.5/5
BiasCritical Hits and FailuresDice Rolling
19
How To Play War Games in Miniature: A Forgotten Wargaming Pioneer Early Wargames Vol 3

How To Play War Games in Miniature: A Forgotten Wargaming Pioneer Early Wargames Vol 3

7.22-20min2.7/5
Dice Rolling
20
American War of Independence Scenarios 2

American War of Independence Scenarios 2

7.22-6180min0.0/5
Simulation
21
American War of Independence Scenarios 1

American War of Independence Scenarios 1

7.12-6180min0.0/5
Simulation
22
Wooden Ships & Iron Men

Wooden Ships & Iron Men

7.12-2300min3.1/5
Action QueueDice RollingHexagon Grid
23
The American Revolution: Decision in North America

The American Revolution: Decision in North America

7.02-2300min2.4/5
Area Majority / InfluenceDice RollingMovement Points
24
Fighting Sail: Sea Combat in the Age of Canvas and Shot 1775-1815

Fighting Sail: Sea Combat in the Age of Canvas and Shot 1775-1815

6.82-2240min2.9/5
BiasCritical Hits and FailuresDice Rolling
25
200 Years Army Lists

200 Years Army Lists

6.71-2120min0.0/5
Simulation
26
1777: The Year of the Hangman

1777: The Year of the Hangman

6.62-2300min3.4/5
Dice RollingHexagon GridSimulation
27
1776: The Game of the American Revolutionary War

1776: The Game of the American Revolutionary War

6.52-2120min3.1/5
Dice RollingGrid MovementHexagon Grid
28
Strategy I: Strategic Warfare 350BC to 1984

Strategy I: Strategic Warfare 350BC to 1984

6.52-8360min3.1/5
Dice RollingHexagon GridModular Board
29
Frederick the Great: Wargame Rules for the 7 Years War

Frederick the Great: Wargame Rules for the 7 Years War

6.52-890min2.8/5
Dice RollingEventsLine of Sight
30
Two Hundred Years: 5mm Wargame Rules 1700-1900

Two Hundred Years: 5mm Wargame Rules 1700-1900

6.51-2120min3.0/5
Dice RollingMeasurement MovementSimulation
31
Land of the Free:  Wargames Rules for North America 1754-1815

Land of the Free: Wargames Rules for North America 1754-1815

6.32-00min0.0/5
Dice Rolling
32
1775: Invasion of Canada

1775: Invasion of Canada

6.31-260min0.0/5
Hexagon Grid
33
The American Revolution in the South: The Battles for North & South Carolina, 1776-81

The American Revolution in the South: The Battles for North & South Carolina, 1776-81

6.32-20min2.3/5
Dice RollingHexagon GridSimulation
34
All or Nothing: The Fight for Fort Mercer – October 22, 1777

All or Nothing: The Fight for Fort Mercer – October 22, 1777

6.31-290min2.7/5
Area Majority / InfluenceArea MovementDice Rolling
35
1776 Wargaming Rules

1776 Wargaming Rules

6.12-2240min0.0/5
Dice RollingPaper-and-PencilSecret Unit Deployment
36
13: The Colonies in Revolt

13: The Colonies in Revolt

6.02-2360min3.3/5
Action PointsDice RollingGrid Movement
37
JINGO

JINGO

6.02-3060min0.0/5
MatchingReal-Time
38
All The Kings Men

All The Kings Men

6.02-6120min0.0/5
Dice Rolling
39
A Ruinous Victory

A Ruinous Victory

6.02-00min2.0/5
40
The Portable Wargame Compendium

The Portable Wargame Compendium

6.01-290min0.0/5
Dice Rolling
41
Battle Notes for Wargamers

Battle Notes for Wargamers

5.72-2180min0.0/5