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American Civil War

50 top-rated games in this category

1
Brothers at War: 6mm ACW Wargame Rules

Brothers at War: 6mm ACW Wargame Rules

10.02-20min0.0/5
Dice RollingMeasurement MovementSimulation
2
American Uncivil War

American Uncivil War

10.02-4120min0.0/5
Dice RollingVariable Player Powers
3
Battles of the American Civil War August 1862 to April 1865: A Solitaire Wargame Expansion

Battles of the American Civil War August 1862 to April 1865: A Solitaire Wargame Expansion

9.81-140min2.0/5
Dice RollingHexagon GridRe-rolling and Locking
4
Bloody Lane: A Solitaire Wargame

Bloody Lane: A Solitaire Wargame

9.61-160min0.0/5
Dice RollingEventsSolo / Solitaire Game
5
Anaconda: River of Blood – Naval Warfare on the Red River March-June 1864

Anaconda: River of Blood – Naval Warfare on the Red River March-June 1864

9.02-40min0.0/5
Simulation
6
American Civil War 101: Not War but Murder – Miniature Rules for the American Civil War

American Civil War 101: Not War but Murder – Miniature Rules for the American Civil War

9.02-20min0.0/5
Dice Rolling
7
Summer Storm: Regimental Wargame Scenarios for the Battle of Gettysburg

Summer Storm: Regimental Wargame Scenarios for the Battle of Gettysburg

9.02-60min0.0/5
Scenario / Mission / Campaign GameSimulation
8
The River of Death: Regimental Wargame Scenarios for The Battle of Chickamauga

The River of Death: Regimental Wargame Scenarios for The Battle of Chickamauga

9.02-20min0.0/5
Scenario / Mission / Campaign GameSimulation
9
Criminal Blunder: Wargame Scenarios for the Battle of Pickett's Mill

Criminal Blunder: Wargame Scenarios for the Battle of Pickett's Mill

9.02-2120min0.0/5
Scenario / Mission / Campaign GameSimulation
10
Brave Hearts Trembled: Regimental Wargame Scenarios for the Battle of Antietam

Brave Hearts Trembled: Regimental Wargame Scenarios for the Battle of Antietam

9.02-60min0.0/5
Scenario / Mission / Campaign GameSimulation
11
Anaconda: Capital Navies – Naval Warfare in Virginia 1861-1865

Anaconda: Capital Navies – Naval Warfare in Virginia 1861-1865

9.02-40min0.0/5
Dice RollingScenario / Mission / Campaign Game
12
Battles of the American Civil War June 1861: July 1862 – A Solitaire Wargame

Battles of the American Civil War June 1861: July 1862 – A Solitaire Wargame

8.91-140min2.0/5
Dice RollingHexagon GridRe-rolling and Locking
13
All For The Regiment: The American Civil War in Miniature

All For The Regiment: The American Civil War in Miniature

8.51-4120min0.0/5
Dice RollingModular BoardSimulation
14
All Quiet on the Potomac

All Quiet on the Potomac

8.52-20min0.0/5
Auction / BiddingDice RollingSimulation
15
Manassas

Manassas

8.52-4240min3.1/5
Dice RollingGrid MovementHexagon Grid
16
Command Combat: Civil War 1861 – Core Rulebook

Command Combat: Civil War 1861 – Core Rulebook

8.32-6180min3.0/5
Dice RollingMeasurement MovementSimulation
17
1862 War in Virginia

1862 War in Virginia

8.31-130min1.0/5
Action / EventDice RollingPoint to Point Movement
18
Altar of Freedom: Grand Tactical Battles in the American Civil War

Altar of Freedom: Grand Tactical Battles in the American Civil War

8.32-2240min2.0/5
Auction / BiddingDice RollingLine of Sight
19
Fort Sumter: Solo Opponent

Fort Sumter: Solo Opponent

8.11-10min2.5/5
Solo / Solitaire Game
20
One-hour Wargames

One-hour Wargames

8.11-260min2.2/5
Dice RollingLine of SightMeasurement Movement
21
Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865

8.12-6120min2.9/5
Measurement MovementSimulationVariable Phase Order
22
American Civil War Commander

American Civil War Commander

8.01-22000min3.0/5
Action PointsAction TimerAlliances
23
And the War Came

And the War Came

8.02-4600min2.5/5
Area MovementArea-ImpulseCommand Cards
24
ACW Riverine Warfare

ACW Riverine Warfare

8.02-660min2.0/5
Simulation
25
Atlanta: Civil War Campaign Game

Atlanta: Civil War Campaign Game

7.82-2120min3.5/5
Dice RollingHexagon GridSecret Unit Deployment
26
Principles of War: 19th Century

Principles of War: 19th Century

7.82-8180min0.0/5
Action Points
27
The Devil To Pay: Dangeously Exciting Rules for American Civil War Miniatures

The Devil To Pay: Dangeously Exciting Rules for American Civil War Miniatures

7.82-80min2.0/5
Dice RollingMeasurement MovementSimulation
28
Shenandoah: A Civil War Miniatures Campaign System

Shenandoah: A Civil War Miniatures Campaign System

7.72-120min0.0/5
Scenario / Mission / Campaign GameSimulation
29
Brigade Fire and Fury: Wargaming the Civil War with Miniatures

Brigade Fire and Fury: Wargaming the Civil War with Miniatures

7.72-12180min3.1/5
Dice RollingMeasurement MovementSimulation
30
Blood Sweat & Iron: A Simple Set of American Civil War Ironclad River Combat Rules

Blood Sweat & Iron: A Simple Set of American Civil War Ironclad River Combat Rules

7.62-2150min0.0/5
Dice RollingMeasurement MovementPaper-and-Pencil
31
Blood & Steel: Victorian Age Combat 1837-1901 – Core Rulebook

Blood & Steel: Victorian Age Combat 1837-1901 – Core Rulebook

7.62-40min0.0/5
Dice RollingScenario / Mission / Campaign Game
32
Freedom: The Underground Railroad

Freedom: The Underground Railroad

7.61-4120min2.9/5
Cooperative GamePick-up and DeliverPoint to Point Movement
33
Pickett's Charge: Wargames Rules for Battles in the American Civil War

Pickett's Charge: Wargames Rules for Battles in the American Civil War

7.42-12360min3.0/5
Dice RollingMeasurement MovementSimulation
34
The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865

The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865

7.31-8120min3.5/5
Dice RollingGrid MovementHexagon Grid
35
The Games of War:  A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes

The Games of War: A Treasury of Rules for Battles with Toy Soldiers, Ships and Planes

7.31-830min1.7/5
Dice RollingLine of Sight
36
The American Civil War: A Rank & File Supplement

The American Civil War: A Rank & File Supplement

7.32-0180min2.0/5
Dice RollingSimulation
37
Johnny Reb III: Regimental Grand Tactical American Civil War Miniatures Rules

Johnny Reb III: Regimental Grand Tactical American Civil War Miniatures Rules

7.32-2360min3.7/5
Campaign / Battle Card DrivenDice RollingSecret Unit Deployment
38
Across the Wide Missouri

Across the Wide Missouri

7.22-2180min2.0/5
Hexagon Grid
39
How To Play War Games in Miniature: A Forgotten Wargaming Pioneer Early Wargames Vol 3

How To Play War Games in Miniature: A Forgotten Wargaming Pioneer Early Wargames Vol 3

7.22-20min2.7/5
Dice Rolling
40
Across A Deadly Field: Regimental Rules for Civil War Battles

Across A Deadly Field: Regimental Rules for Civil War Battles

7.12-0120min3.8/5
Area Majority / InfluenceDice RollingSimulation
41
American Civil War

American Civil War

7.02-20min3.0/5
Dice RollingGrid MovementHexagon Grid
42
Anaconda: Naval Warfare on the Mississippi and Gulf Coast 1862-1863

Anaconda: Naval Warfare on the Mississippi and Gulf Coast 1862-1863

7.02-40min0.0/5
Scenario / Mission / Campaign Game
43
Antietam Army Lists: A Wargamer's Guide to the Opposing Forces Engaged on America's Bloodiest Day

Antietam Army Lists: A Wargamer's Guide to the Opposing Forces Engaged on America's Bloodiest Day

7.02-60min0.0/5
Scenario / Mission / Campaign GameSimulation
44
Age of Iron Expansion Rules: Navies in Transition 1865-1890

Age of Iron Expansion Rules: Navies in Transition 1865-1890

6.92-1260min1.0/5
Dice RollingPoint to Point Movement
45
ACW Battles: Stones River

ACW Battles: Stones River

6.82-2180min2.0/5
Area MovementCommand CardsDeck Construction
46
Across A Deadly Field: The War in the West

Across A Deadly Field: The War in the West

6.82-2120min2.0/5
Dice RollingLine of SightVariable Player Powers
47
200 Years Army Lists

200 Years Army Lists

6.71-2120min0.0/5
Simulation
48
Battles & Leaders: A Game of Tactical Level Combat in the American Civil War 1861-1865

Battles & Leaders: A Game of Tactical Level Combat in the American Civil War 1861-1865

6.72-4180min3.3/5
Critical Hits and FailuresDice RollingEvents
49
The Campaigns of Robert E. Lee

The Campaigns of Robert E. Lee

6.62-2240min3.8/5
Dice RollingGrid MovementHexagon Grid
50
American Civil War Wargaming

American Civil War Wargaming

6.62-2270min2.3/5
Dice RollingMeasurement Movement